3D Character Artist - Unpublished R&D Product
Core
Create and texture high and low poly 3D character models for an unpublished R&D game product, translating concepts into game-ready assets.
Role type
Senior 3D Character Artist (Unpublished R&D Product)
Builds
Game-ready character assets for Riot Games' upcoming R&D title
Domain
Video Games / 3D Character Art
Required skills
Stylized character modeling, Sculpting, Texturing, Baking, Anatomy knowledge, Technical constraints management, Pipeline optimization
Preferred skills
Cel-shaded rendering, Unreal Engine, Rigging, Animation, Material creation, Real-time rendering workflows
Technologies
Maya, ZBrush, Substance, Photoshop, Unreal Engine
Responsibilities
Create high-quality 3D character models within technical constraints; Interpret and execute character concepts; Manage external partner assets for stylistic consistency; Collaborate with Design, Technical Art, and Engineering; Mature character asset pipelines; Optimize for in-game performance and readability.
Seniority
Senior, hands-on IC