CareerPlan

技术美术,渲染 - Unpublished R&D Product (Contract)

Shanghai, ChinaContract2026-09-04 → 2026-11-10

Core

Build and optimize shaders, materials, and rendering pipelines for game assets to support high-quality visual effects and performance.

Role type

Senior Technical Artist (Rendering)

Builds

Production-ready shaders, materials, and optimized rendering pipelines for game characters, scenes, and VFX.

Domain

Game Development / Real-time Rendering

Required skills

UE5 rendering, HLSL, Unreal Material Editor, DCC tools (Maya, Substance Designer/Painter), real-time lighting, shader optimization, profiling tools (RenderDoc, Unreal Profiler), performance optimization

Preferred skills

UE5 Niagara, UI Technical Art (UMG), LookDev, color theory, full game shipping experience

Technologies

UE5, HLSL, Maya, Photoshop, Substance Designer, Substance Painter, RenderDoc, Unreal Profiler, Niagara, UMG

Responsibilities

Maintain and create shader and material libraries for characters, scenes, and VFX; research and optimize stylized and realistic rendering workflows; customize and optimize rendering pipelines; apply new UE5 rendering features; collaborate with art and engineering teams to implement rendering solutions.

Seniority

Mid-Senior, hands-on IC