技术美术,渲染 - Unpublished R&D Product (Contract)
Core
Build and optimize shaders, materials, and rendering pipelines for game assets to support high-quality visual effects and performance.
Role type
Senior Technical Artist (Rendering)
Builds
Production-ready shaders, materials, and optimized rendering pipelines for game characters, scenes, and VFX.
Domain
Game Development / Real-time Rendering
Required skills
UE5 rendering, HLSL, Unreal Material Editor, DCC tools (Maya, Substance Designer/Painter), real-time lighting, shader optimization, profiling tools (RenderDoc, Unreal Profiler), performance optimization
Preferred skills
UE5 Niagara, UI Technical Art (UMG), LookDev, color theory, full game shipping experience
Technologies
UE5, HLSL, Maya, Photoshop, Substance Designer, Substance Painter, RenderDoc, Unreal Profiler, Niagara, UMG
Responsibilities
Maintain and create shader and material libraries for characters, scenes, and VFX; research and optimize stylized and realistic rendering workflows; customize and optimize rendering pipelines; apply new UE5 rendering features; collaborate with art and engineering teams to implement rendering solutions.
Seniority
Mid-Senior, hands-on IC