Manager, 3D Character Art - Unpublished R&D Product
Core
Guide the exploration and execution of 3D character content for Riot's Unpublished R&D Product, mentoring the team and working with the Associate Art Director to implement a 3D style fitting art pillars and game design.
Role type
Manager, 3D Character Art (Unpublished R&D Product)
Builds
3D character assets, cosmetics, and related content for an unpublished R&D game product
Domain
Video Games (R&D)
Required skills
3D character art creation, stylized character design, team leadership, artistic direction, performance management, workflow optimization, cross-functional collaboration, vendor management, craft review facilitation, problem-solving
Preferred skills
AAA game development experience, distributed team management, external co-development partner experience, multilingual ability (Mandarin or other regional languages)
Technologies
Maya, 3ds Max, ZBrush, Substance Painter, Photoshop
Responsibilities
Oversee and be accountable for the quality of work delivered by the team; Provide craft direction for the team; Provide as-needed support of all aspects of the 3D production process; Balance visual satisfaction and gameplay clarity; Provide hands-on craft support to the product where needed; Support the Associate Art Director on emergent tasks; Own the full lifecycle management of team members; Establish and maintain a highly engaged, creative, and motivated culture; Drive and improve team rituals to support high-quality craft delivery; Collaborate with the Associate Art Director, art discipline leads, and Production teams to maintain consistency in workflow and quality expectations; Find creative and effective solutions to eliminate complex problems.
Seniority
Manager, hands-on leadership