CareerPlan

Senior Technical Game Designer - Unpublished R&D Product

Shanghai, ChinaFull-time2026-10-20 → 2026-11-10

Core

Design, prototype, and implement technically complex game features and systems to bridge design intent with engineering constraints for a new R&D product.

Role type

Senior Technical Game Designer (R&D)

Builds

Playable prototypes and sustainable technical game features

Domain

Video Games / Game Development

Deliverable

production ML models | product features

Required skills

Game design fundamentals, Technical game design, System architecture, Data structures, Performance optimization, Visual scripting, Text-based scripting, Modern game engine prototyping, Debugging gameplay, Player experience analysis

Preferred skills

Lead technical game design, Designer-facing tools development, Unreal Engine, Early-stage game development, Rapid prototyping, Mentoring designers

Technologies

Modern game engines, Visual scripting tools, Text-based scripting languages

Responsibilities

Design, prototype, implement, and iterate on game features and supporting systems across multiple areas. Build and improve designer-facing tools, workflows, debugging capabilities, and validation processes. Own technically complex design features from initial framing through implementation, testing, refinement, and delivery. Work with leadership to explore ambiguous problem spaces and turn promising ideas into playable prototypes. Identify technical constraints and cross-system dependencies early to translate them into actionable design decisions. Establish reusable implementation patterns, best practices, and quality standards for technical game design.

Seniority

Senior, hands-on IC