Senior Technical Game Designer - Unpublished R&D Product
Core
Design, prototype, and implement technically complex game features and systems to bridge design intent with engineering constraints for a new R&D product.
Role type
Senior Technical Game Designer (R&D)
Builds
Playable prototypes and sustainable technical game features
Domain
Video Games / Game Development
Deliverable
production ML models | product features
Required skills
Game design fundamentals, Technical game design, System architecture, Data structures, Performance optimization, Visual scripting, Text-based scripting, Modern game engine prototyping, Debugging gameplay, Player experience analysis
Preferred skills
Lead technical game design, Designer-facing tools development, Unreal Engine, Early-stage game development, Rapid prototyping, Mentoring designers
Technologies
Modern game engines, Visual scripting tools, Text-based scripting languages
Responsibilities
Design, prototype, implement, and iterate on game features and supporting systems across multiple areas. Build and improve designer-facing tools, workflows, debugging capabilities, and validation processes. Own technically complex design features from initial framing through implementation, testing, refinement, and delivery. Work with leadership to explore ambiguous problem spaces and turn promising ideas into playable prototypes. Identify technical constraints and cross-system dependencies early to translate them into actionable design decisions. Establish reusable implementation patterns, best practices, and quality standards for technical game design.
Seniority
Senior, hands-on IC