CareerPlan

Staff Software Engineer, Engine Performance - Central Technology, Unreal Ecosystem

Los Angeles, USAFull-time2026-10-14 → 2026-11-10

Core

Staff Software Engineer driving performance optimization, profiling, and tooling for the Unreal Ecosystem to enhance player experiences and developer workflows.

Role type

Staff Software Engineer (Engine Performance)

Builds

Central performance solutions, profiling tools, build automation, and developer tooling for the Unreal Ecosystem.

Domain

Video Game Development / Real-Time Rendering / Performance Engineering

Required skills

C++, modern video game engines, large code bases, profiling and optimization, debugging, game design patterns, multi-platform shipping, profiling tools (Unreal Insights, Pix)

Preferred skills

Unreal Engine 5, online games, rendering in Unreal Engine titles

Technologies

C++, Unreal Engine, Unreal Insights, Pix

Responsibilities

Write high-standard code and set engineering standards; Partner with game teams to diagnose and improve player-facing performance; Optimize developer experience (cook times, build times, editor load); Lead multi-month technical execution and mentor senior engineers; Analyze infrastructure for bandwidth and resource utilization.

Seniority

Staff, hands-on IC with mentorship