Staff Software Engineer, Engine Performance - Central Technology, Unreal Ecosystem
Core
Staff Software Engineer driving performance optimization, profiling, and tooling for the Unreal Ecosystem to enhance player experiences and developer workflows.
Role type
Staff Software Engineer (Engine Performance)
Builds
Central performance solutions, profiling tools, build automation, and developer tooling for the Unreal Ecosystem.
Domain
Video Game Development / Real-Time Rendering / Performance Engineering
Required skills
C++, modern video game engines, large code bases, profiling and optimization, debugging, game design patterns, multi-platform shipping, profiling tools (Unreal Insights, Pix)
Preferred skills
Unreal Engine 5, online games, rendering in Unreal Engine titles
Technologies
C++, Unreal Engine, Unreal Insights, Pix
Responsibilities
Write high-standard code and set engineering standards; Partner with game teams to diagnose and improve player-facing performance; Optimize developer experience (cook times, build times, editor load); Lead multi-month technical execution and mentor senior engineers; Analyze infrastructure for bandwidth and resource utilization.
Seniority
Staff, hands-on IC with mentorship