CareerPlan

Staff Software Engineer, Engine Performance (Tools) - Central Technology, Unreal Ecosystem

Los Angeles, USAFull-time2026-10-14 → 2026-11-10

Core

Drive organizational alignment and engineering vision for the Unreal Ecosystem team, focusing on runtime performance, tooling, and CI/CD to deliver player value and improve developer experience.

Role type

Staff Software Engineer (Engine Performance & Tooling)

Builds

Central tooling solutions, build/test automation, release pipelines, and performance optimization frameworks for the Riot Unreal Ecosystem.

Domain

Video Game Development / Unreal Engine Ecosystem

Required skills

C++, performance optimization, profiling (Unreal Insights/Pix), tooling engineering, large codebase management, game design patterns, cross-platform shipping, build automation, CI/CD, mentorship

Preferred skills

Unreal Engine 5, online game development, rendering optimization

Technologies

Unreal Engine, C++, Unreal Insights, Pix, CI/CD pipelines

Responsibilities

Write high-standard code and lead multi-month technical execution; Partner with game teams to diagnose and fix complex performance issues; Optimize developer experience (cook times, build times, editor load); Mentor senior engineers and guide team performance; Collaborate with infrastructure teams on bandwidth and resource utilization; Break down complex problems and communicate trade-offs.

Seniority

Staff, hands-on IC with strategic influence and mentorship