Senior Technical Artist, Animation - Unpublished R&D Product
Core
Design and implement animation technical solutions and engine integration for an unpublished R&D product, focusing on character rigging, animation state machines, IK, and character physics.
Role type
Senior Technical Artist (Animation)
Builds
Stable, scalable animation technology foundations and character rigging systems for a new game product.
Domain
Video Games / Animation Technology
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Unreal Engine, Blueprints, Animation State Machines, Inverse Kinematics (IK), Character Physics, Maya Rigging, Python Scripting
Preferred skills
League of Legends IP knowledge, Character Rigging System Leadership, Stylized/Deformable Character Rigging, Film/Performance Production Pipeline
Technologies
Unreal Engine, Maya, Python
Responsibilities
Design and implement high-priority engine animation effects including state machines, IK, and character physics; Collaborate across teams to translate motion and visual goals into executable technical solutions; Identify and resolve critical technical issues in real-time animation and asset production; Build and maintain rigging and animation technical solutions for characters, creatures, and props; Develop and drive tools and debugging workflows for animation production and efficiency.
Seniority
Senior, hands-on IC