Principal Software Engineer, Game - Unpublished R&D Product
Core
Technical lead driving the vision and execution of gameplay features and complex system changes for an unpublished R&D product.
Role type
Principal Software Engineer (Gameplay Systems & Tooling)
Builds
Gameplay systems, game content tools, and pipelines for designers, artists, and producers.
Domain
Video Game Development (Unpublished R&D Product)
Deliverable
production ML models | product features | infrastructure
Required skills
C++ (expert level in complex codebases), gameplay system architecture, game content tooling and pipeline development, cross-functional collaboration with designers and artists, technical mentorship, technical design leadership, multi-platform game shipping experience.
Preferred skills
Player empathy, craft expertise in game development, ability to illustrate extraordinary engineering.
Responsibilities
Drive technical vision and execution of gameplay features; collaborate with cross-disciplinary teams to build systems bringing player dreams to life; provide technical feedback to designers and artists on tooling improvements; brainstorm, design, and implement prototypes to answer product and technical questions; lead and deliver game content tooling; mentor engineering teammates; build projects implementing complex system changes.
Seniority
Principal, hands-on IC with strategic leadership