CareerPlan

3D Character Artist (Contract)

Shanghai, ChinaContract2026-10-15 → 2026-11-10

Core

Build high-quality game environments and levels, optimizing resources for performance and visual fidelity.

Role type

3D Environment Artist (Level Design)

Builds

Game levels and environments

Domain

Video Games

Required skills

3D modeling, texture mapping, level design, resource optimization, Unreal Engine 5, Unity, 3ds Max, Maya, Blender, Substance

Preferred skills

PBR workflow, level editor tools, tool development, English technical documentation

Responsibilities

Build game environments and levels, optimize scene resources for performance, collaborate with design and engineering teams, iterate based on testing feedback, track industry trends.

Seniority

Mid-level, hands-on IC