VFX Artist - Unpublished R&D Product (Contract)
Core
Create high-quality in-game combat and system VFX (skills, feedback, environment, UI) for a game R&D project, ensuring performance and visual consistency.
Role type
Senior VFX Artist (Contract)
Builds
In-game VFX assets and engine implementations for a game project
Domain
Game Development / Real-time Rendering
Required skills
Unreal Engine (UE) VFX systems, Niagara, Material Editor, Shader understanding, Particle systems, Mobile performance optimization, 3D software, Photoshop, After Effects, Houdini
Preferred skills
Stylized VFX, Houdini procedural generation, HLSL shader writing, UE Profiler/RenderDoc, Outsourcing experience
Responsibilities
Create and implement VFX from concept to engine; Optimize VFX for performance (particles, overdraw, shader complexity); Collaborate with animation, TA, and client teams; Deliver assets following project standards
Seniority
Senior, hands-on IC