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Principal Software Engineer, Rendering - Unpublished R&D Product

Los Angeles, USA💼 Full-time🗓 2026-07-28 → 2026-09-27

Core

Build rendering systems and engine features for a new AAA MMO game, prioritizing player experience and performance.

Role type

Principal Software Engineer (Graphics/Rendering)

Builds

Rendering systems and engine features for a new AAA MMO

Domain

Video Games / AAA MMO Development

Deliverable

production ML models | product features

Required skills

C++ low-level optimization, multithreaded programming, game engine architecture, pipeline optimization, cross-department collaboration, tooling development

Preferred skills

Unreal Engine, Unity, Maya, Nanite, procedural content generation (Houdini, UE5 PCG), data-driven rendering architectures

Technologies

C++, Unreal Engine, Unity, Maya, Houdini, UE5

Responsibilities

Act as the rendering expert and shepherd best practices across departments; Build engine technology for a new AAA game; Collaborate with art teams to realize game vision; Monitor and increase game client performance; Build and improve tools for artists across platforms; Resolve pipeline issues and identify improvement areas

Seniority

Principal, hands-on IC with strategic influence

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