Principal Software Engineer, Rendering - Unpublished R&D Product
Core
Build rendering systems and engine features for a new AAA MMO game, prioritizing player experience and performance.
Role type
Principal Software Engineer (Graphics/Rendering)
Builds
Rendering systems and engine features for a new AAA MMO
Domain
Video Games / AAA MMO Development
Deliverable
production ML models | product features
Required skills
C++ low-level optimization, multithreaded programming, game engine architecture, pipeline optimization, cross-department collaboration, tooling development
Preferred skills
Unreal Engine, Unity, Maya, Nanite, procedural content generation (Houdini, UE5 PCG), data-driven rendering architectures
Technologies
C++, Unreal Engine, Unity, Maya, Houdini, UE5
Responsibilities
Act as the rendering expert and shepherd best practices across departments; Build engine technology for a new AAA game; Collaborate with art teams to realize game vision; Monitor and increase game client performance; Build and improve tools for artists across platforms; Resolve pipeline issues and identify improvement areas
Seniority
Principal, hands-on IC with strategic influence