Principal 3D Environment Artist - Unpublished R&D Product
Core
Lead world-building for 3D environments from early development through final polish for an unpublished R&D game product.
Role type
Principal 3D Environment Artist (Game Development)
Builds
Optimized 3D environments and assets (architectural structures, organic forms, foliage) for gameplay
Domain
Video Game Development
Required skills
3D modeling, sculpting, texturing, world-building, composition, optimization, 3ds Max, Maya, Photoshop, ZBrush
Preferred skills
Unreal Engine, Unity, mentoring, cross-disciplinary collaboration
Technologies
3ds Max, Maya, Photoshop, ZBrush, Unreal, Unity
Responsibilities
Lead world-building for various 3D environments; Build high-quality environments and assets; Create cohesive environments supporting gameplay; Work with Design, Concept Art, Lighting, and Tech Art; Interpret concept designs and solve artistic/technical challenges; Maintain visual quality within performance constraints; Provide craft feedback to team members
Seniority
Principal, hands-on IC with mentorship