CareerPlan

Principal 3D Environment Artist - Unpublished R&D Product

Los Angeles, USAFull-time2026-10-12 → 2026-11-10

Core

Lead world-building for 3D environments from early development through final polish for an unpublished R&D game product.

Role type

Principal 3D Environment Artist (Game Development)

Builds

Optimized 3D environments and assets (architectural structures, organic forms, foliage) for gameplay

Domain

Video Game Development

Required skills

3D modeling, sculpting, texturing, world-building, composition, optimization, 3ds Max, Maya, Photoshop, ZBrush

Preferred skills

Unreal Engine, Unity, mentoring, cross-disciplinary collaboration

Technologies

3ds Max, Maya, Photoshop, ZBrush, Unreal, Unity

Responsibilities

Lead world-building for various 3D environments; Build high-quality environments and assets; Create cohesive environments supporting gameplay; Work with Design, Concept Art, Lighting, and Tech Art; Interpret concept designs and solve artistic/technical challenges; Maintain visual quality within performance constraints; Provide craft feedback to team members

Seniority

Principal, hands-on IC with mentorship