CareerPlan

[Art] Realistic 3D Material Artist (G6-G8) (PUBG) active

UkraineFull-time2026-10-19 → 2026-11-11

Core

Develop high-fidelity realistic materials and assets for game environments and props, defining workflows and building a shared material library.

Role type

Senior IC 3D Material Artist

Builds

Production-ready material libraries, in-engine materials, and environment assets for a live-service game.

Domain

Video Games / Real-time Rendering

Required skills

Substance Designer, Substance Painter, PBR rendering, 3D sculpting, low poly mesh techniques, UV layout, color theory, modular level creation, ZBrush, Maya

Preferred skills

Proprietary material editor, environment asset creation, mentoring

Technologies

Substance Designer, Substance Painter, ZBrush, Maya

Responsibilities

Create high-fidelity materials via Substance Designer/Painter; build and maintain studio material libraries; create documentation and tutorials for pipelines; collaborate with 3D artists and designers to meet content needs; create environment assets and scenes within hardware/design limits; mentor less experienced team members.

Seniority

Senior, hands-on IC