[Art] Realistic 3D Material Artist (G6-G8) (PUBG) active
Core
Develop high-fidelity realistic materials and assets for game environments and props, defining workflows and building a shared material library.
Role type
Senior IC 3D Material Artist
Builds
Production-ready material libraries, in-engine materials, and environment assets for a live-service game.
Domain
Video Games / Real-time Rendering
Required skills
Substance Designer, Substance Painter, PBR rendering, 3D sculpting, low poly mesh techniques, UV layout, color theory, modular level creation, ZBrush, Maya
Preferred skills
Proprietary material editor, environment asset creation, mentoring
Technologies
Substance Designer, Substance Painter, ZBrush, Maya
Responsibilities
Create high-fidelity materials via Substance Designer/Painter; build and maintain studio material libraries; create documentation and tutorials for pipelines; collaborate with 3D artists and designers to meet content needs; create environment assets and scenes within hardware/design limits; mentor less experienced team members.
Seniority
Senior, hands-on IC