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Supercell《荒野乱斗》-技术美术-角色材质渲染

Shenzhen, China💼 Full-time🗓 2026-09-28

Core

Design rendering solutions and write Shaders to achieve artistic effects for characters and scenes in mobile games.

Role type

Technical Artist specializing in character material rendering

Builds

Real-time character and scene rendering pipelines for mobile games

Domain

Mobile gaming, real-time graphics

Required skills

Shader programming (GLSL, HLSL, CG), PBR theory, real-time rendering pipeline, DCC software (3ds Max, Maya, Substance Designer/Painter), mobile platform optimization (OpenGL ES), color science, physical lighting

Preferred skills

PC console game experience, cross-platform experience (PC/mobile)

Technologies

GLSL, HLSL, CG, OpenGL ES, 3ds Max, Maya, Substance Designer, Substance Painter

Responsibilities

Design rendering solutions and write Shaders with artists and engine programmers; Build Lookdev environments for scenes and characters; Optimize art pipelines and develop tools to improve workflow efficiency; Write and maintain technical documentation and promote best practices to the art team.

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