Supercell《荒野乱斗》-技术美术-角色材质渲染
Core
Design rendering solutions and write Shaders to achieve artistic effects for characters and scenes in mobile games.
Role type
Technical Artist specializing in character material rendering
Builds
Real-time character and scene rendering pipelines for mobile games
Domain
Mobile gaming, real-time graphics
Required skills
Shader programming (GLSL, HLSL, CG), PBR theory, real-time rendering pipeline, DCC software (3ds Max, Maya, Substance Designer/Painter), mobile platform optimization (OpenGL ES), color science, physical lighting
Preferred skills
PC console game experience, cross-platform experience (PC/mobile)
Technologies
GLSL, HLSL, CG, OpenGL ES, 3ds Max, Maya, Substance Designer, Substance Painter
Responsibilities
Design rendering solutions and write Shaders with artists and engine programmers; Build Lookdev environments for scenes and characters; Optimize art pipelines and develop tools to improve workflow efficiency; Write and maintain technical documentation and promote best practices to the art team.