J3-UE5微恐射击-技术美术(渲染)
Core
Design rendering solutions, write Shaders, and build lookdev environments to achieve visual effects for scenes and characters in games.
Role type
Technical Artist (Rendering)
Builds
Game scenes, characters, and visual effects
Domain
Game Development / Real-time Rendering
Required skills
Shader programming (GLSL/HLSL/CG), Real-time rendering pipeline, PBR theory, Color science, Physics-based lighting, DCC tools (3ds Max/Maya/SD/SP), Game engine lighting modules (Unreal/Unity), Mobile platform optimization, Pipeline optimization, Technical documentation
Preferred skills
Mobile platform technology limits, End-game/Mobile game experience
Technologies
Unreal Engine, Unity, OpenGL ES, 3ds Max, Maya, Substance Designer, Substance Painter
Responsibilities
Design rendering solutions with artists and engineers; Build lookdev environments for assets; Research and integrate new graphics technologies; Create visual prototypes to validate art direction; Optimize art pipelines and develop tools; Design art resource specifications; Write and maintain technical documentation; Balance delivery speed with quality.
Seniority
Mid-Senior, hands-on IC