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J3-UE5微恐射击-技术美术(渲染)

Shenzhen, China💼 Full-time🗓 2026-09-28

Core

Design rendering solutions, write Shaders, and build lookdev environments to achieve visual effects for scenes and characters in games.

Role type

Technical Artist (Rendering)

Builds

Game scenes, characters, and visual effects

Domain

Game Development / Real-time Rendering

Required skills

Shader programming (GLSL/HLSL/CG), Real-time rendering pipeline, PBR theory, Color science, Physics-based lighting, DCC tools (3ds Max/Maya/SD/SP), Game engine lighting modules (Unreal/Unity), Mobile platform optimization, Pipeline optimization, Technical documentation

Preferred skills

Mobile platform technology limits, End-game/Mobile game experience

Technologies

Unreal Engine, Unity, OpenGL ES, 3ds Max, Maya, Substance Designer, Substance Painter

Responsibilities

Design rendering solutions with artists and engineers; Build lookdev environments for assets; Research and integrate new graphics technologies; Create visual prototypes to validate art direction; Optimize art pipelines and develop tools; Design art resource specifications; Write and maintain technical documentation; Balance delivery speed with quality.

Seniority

Mid-Senior, hands-on IC

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