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UE微恐轻动作项目-资深关卡策划(PVEVP方向)

Shenzhen, China💼 Full-time🗓 2026-09-28

Core

Designing PVEVP large-scale maps with micro-horror and light-action elements, focusing on pacing, AI pressure, and extraction mechanics.

Role type

Senior IC Level Design Engineer (PVEVP/Extraction Shooter)

Builds

Immersive PVEVP game maps and seasonal content updates

Domain

Video Games / Action-Horror / Extraction Shooter

Required skills

PVEVP/Extraction Shooter map design, data-driven level tuning, UE Editor/Blueprints, World Partition, cross-functional collaboration

Preferred skills

World Partition expertise, action/shooter/survival horror genre knowledge, outsourcing management

Technologies

Unreal Engine, Blueprints, World Partition

Responsibilities

Design PVEVP large maps, zone partitioning, resource placement, AI pressure, and extraction routes; Analyze in-game data (heatmaps, win rates) to guide iteration; Collaborate with combat, AI, systems, art, and audio teams; Plan seasonal map updates and design methodologies.

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