UE微恐轻动作项目-资深关卡策划(PVEVP方向)
Core
Designing PVEVP large-scale maps with micro-horror and light-action elements, focusing on pacing, AI pressure, and extraction mechanics.
Role type
Senior IC Level Design Engineer (PVEVP/Extraction Shooter)
Builds
Immersive PVEVP game maps and seasonal content updates
Domain
Video Games / Action-Horror / Extraction Shooter
Required skills
PVEVP/Extraction Shooter map design, data-driven level tuning, UE Editor/Blueprints, World Partition, cross-functional collaboration
Preferred skills
World Partition expertise, action/shooter/survival horror genre knowledge, outsourcing management
Technologies
Unreal Engine, Blueprints, World Partition
Responsibilities
Design PVEVP large maps, zone partitioning, resource placement, AI pressure, and extraction routes; Analyze in-game data (heatmaps, win rates) to guide iteration; Collaborate with combat, AI, systems, art, and audio teams; Plan seasonal map updates and design methodologies.