CareerPlan

[Art] Technical Artist Unity/UE Senior

UkraineFull-time2026-10-19 → 2026-10-23

Core

Senior Technical Artist bridging art and technical teams to implement, optimize, and automate assets, shaders, and pipelines in Unreal Engine and Unity for high-quality game production.

Role type

Senior IC Technical Artist (Unreal/Unity)

Builds

Optimized art assets, materials, shaders, and production tools for game engines

Domain

Real-time game development (Unreal Engine, Unity)

Required skills

Unreal Engine (materials, Blueprints, shaders, LODs), Unity (URP/HDRP, Shader Graph), 3D pipeline tools (Maya, Blender, Substance), performance optimization (GPU/CPU profiling, draw calls), scripting (Python, C#, Blueprint), UI implementation

Preferred skills

HLSL/GLSL shader development, procedural content creation (Houdini, Substance Designer), VFX systems (Niagara, Unity VFX Graph), outsourcing pipeline experience

Technologies

Unreal Engine, Unity, Maya, 3ds Max, Blender, Substance, Python, C#, Blueprint, HLSL, GLSL, Houdini, Niagara

Responsibilities

Implement and optimize art assets, materials, and shaders in Unreal Engine and Unity; Create custom scripts, materials, and procedural tools to streamline production; Monitor and optimize scene performance (draw calls, texture memory, lighting costs); Collaborate with UI, animation, and VFX teams on technical implementation; Provide documentation and best practices for art implementation and performance; Act as the link between artistic and technical sides to ensure seamless asset integration

Seniority

Senior, hands-on IC