开放世界-资深任务策划-演出向(上海)
Core
Designing and implementing cinematic sequences, cutscenes, and interactive performances in open-world games using Unreal Engine.
Role type
Senior Gameplay Designer (Cinematics/Performance)
Builds
Interactive cutscenes, narrative sequences, and performance assets for open-world games.
Domain
Video Games / Open World / Cinematics
Required skills
Unreal Engine (Sequencer), narrative pacing, visual storytelling, asset management, cross-functional collaboration, tool optimization, cinematic analysis.
Preferred skills
Film/animation background, strong aesthetic sense for acting and movement, experience with real-time rendering.
Technologies
Unreal Engine, Sequencer, UE Narrative Editor.
Responsibilities
Design interactive and cutscene performances based on game scripts; configure and optimize in-game sequences using UE tools; coordinate asset production with art and narrative teams; integrate performance elements into the overall narrative experience; optimize in-game camera effects; maintain and iterate performance-related engine tools.
Seniority
Senior, hands-on IC