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开放世界-资深任务策划-演出向(上海)

Hangzhou, China💼 Full-time🗓 2026-09-28

Core

Designing and implementing cinematic sequences, cutscenes, and interactive performances in open-world games using Unreal Engine.

Role type

Senior Gameplay Designer (Cinematics/Performance)

Builds

Interactive cutscenes, narrative sequences, and performance assets for open-world games.

Domain

Video Games / Open World / Cinematics

Required skills

Unreal Engine (Sequencer), narrative pacing, visual storytelling, asset management, cross-functional collaboration, tool optimization, cinematic analysis.

Preferred skills

Film/animation background, strong aesthetic sense for acting and movement, experience with real-time rendering.

Technologies

Unreal Engine, Sequencer, UE Narrative Editor.

Responsibilities

Design interactive and cutscene performances based on game scripts; configure and optimize in-game sequences using UE tools; coordinate asset production with art and narrative teams; integrate performance elements into the overall narrative experience; optimize in-game camera effects; maintain and iterate performance-related engine tools.

Seniority

Senior, hands-on IC

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