CareerPlan

UE微恐轻动作项目-交互设计师

Shenzhen, ChinaFull-time2026-10-16 → 2026-11-10

Core

Define experience frameworks for core gameplay, meta-systems, social, and monetization scenarios in a UE horror-light-action game; lead end-to-end design from user paths to engine implementation.

Role type

Senior Interaction/UX Designer (Game)

Builds

Mobile game interfaces, complex system flows, and interactive prototypes for a horror-light-action title

Domain

Gaming (Mobile, Horror/Action)

Required skills

Information architecture, flow design, mobile interaction design, prototyping, motion design, engine implementation knowledge, design system creation, usability evaluation

Preferred skills

Team leadership, design review facilitation, data-driven optimization, cross-functional collaboration

Technologies

Figma, Sketch, After Effects, Photoshop, Unreal Engine, Unity