UE微恐轻动作项目-交互设计师
Core
Define experience frameworks for core gameplay, meta-systems, social, and monetization scenarios in a UE horror-light-action game; lead end-to-end design from user paths to engine implementation.
Role type
Senior Interaction/UX Designer (Game)
Builds
Mobile game interfaces, complex system flows, and interactive prototypes for a horror-light-action title
Domain
Gaming (Mobile, Horror/Action)
Required skills
Information architecture, flow design, mobile interaction design, prototyping, motion design, engine implementation knowledge, design system creation, usability evaluation
Preferred skills
Team leadership, design review facilitation, data-driven optimization, cross-functional collaboration
Technologies
Figma, Sketch, After Effects, Photoshop, Unreal Engine, Unity