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Product & Design
› Game & Level Design
Game & Level Design
1,699 open positions
Senior Technical Artist
SuperPlay
Tel Aviv-Yafo, Israel
5d
Bridge the gap between artists and developers to optimize game art assets, develop pipeline tools, and ensure artistic quality and performance benchmarks in mobile games.
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Level Artist
Techland-S-A
Warszawa, Województwo mazowieckie, pl
5d
Create in-game environments, locations, and cutscenes by setting rough geometry, finishing with meshes/decals, and applying lighting to enhance mood and direct gameplay.
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Quest Designer
Techland-S-A
Warszawa, Województwo mazowieckie, pl
5d
Designing, developing, and maintaining engaging and original quests for players using paper and a proprietary C-Engine.
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Creative Director
Jobgether
Remote
5d
Shape the creative vision and experience design of immersive, interactive, and technology-driven projects, guiding them from initial concept to final delivery.
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Mission Designer
Absurdventures
Santa Monica
$100k
5d
Design and implement story missions, critical path, and side missions for an open-world game using Unreal Engine 5.
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Godot Game Developer (remote)
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Remote
$42k–$125k
5d
Design and implement advanced gameplay systems, mechanics, and features using Godot engine to help train next-generation AI systems.
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Art Lead
Aristocrat
Barcelona, Spain
5d
Lead a team to develop captivating visual content for digital casino gaming, including game builds, character art, backgrounds, and symbols.
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Associate Director, Technical Motion Design
Dept
DMUS
5d
Lead the technical evolution of the OpenAI motion pipeline while managing motion designers and building production systems.
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Senior VFX Artist
Cd-Projekt-Red
Warsaw, Masovian Voivodeship, pl
PLN 241k–PLN 381k
5d
Create, prototype, and optimize high-quality real-time visual effects for a new original IP video game.
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CG Supervisor
Ubisoft
Montreal, QC, ca
6d
Lead CG departments to deliver high-quality visual effects for film and television projects, managing technical workflows and artistic quality.
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Superviseur·e CG - Hybride VFX
Ubisoft
Montreal, QC, ca
6d
Lead and manage the CG department to deliver high-quality visual effects for film and television projects.
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Stage - 6 mois - Level Artist (F/H/NB) [AAA Project] - Décembre2026
Ubisoft
Annecy, Auvergne-Rhône-Alpes, fr
6d
Create coherent, readable, and immersive game environments within the World team, translating design intentions into visual spaces.
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Senior AI Designer
People-Can-Fly
Warszawa, Województwo mazowieckie, pl
6d
Designing, prototyping, and implementing core combat mechanics, character behaviors, and encounter systems for AAA action games.
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Manager, 3D Character Art - Unpublished R&D Product
Riotgames
Singapore
6d
Guide the exploration and execution of 3D character content for Riot's Unpublished R&D Product, mentoring the team and working with the Associate Art Director to implement a 3D style fitting art pillars and game design.
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Narrative Designer (DISNEY DREAMLIGHT VALLEY)
Gameloft
Remote
6d
Crafting engaging dialogue, developing character-driven stories, and ensuring narrative elements support gameplay and immersion in a live cross-platform game.
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Middle/Senior Technical/VFX Artist
Nix
Remote
6d
Design, create, and implement special effects (VFX), materials, shaders, and lighting for a self-developed console game using Unreal Engine 5.
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Senior Technical Artist
Netflix
Remote, United States
$190k–$320k
6d
Own the centralized tech art bridge between Animation, Art, and Tech teams to build high-impact experiences in game genres, turning visual targets into practical processes and tools for rigs and animation pipelines.
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Playful UI 2D Artist for Kids' Mobile Games
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Storytoys
Dublin, County Dublin, Ireland
6d
Craft intuitive interfaces and production-ready assets for preschool audiences while aligning with licensed brand guidelines.
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Blender Technical Artist – Rendering & Python (m/w/d)
W&S Digitalagentur GmbH
Esslingen am Neckar, BADEN_WUERTTEMBERG
6d
Develop Blender workflows, Python scripts, and node-based setups to optimize static rendering efficiency and flexibility for a digital agency.
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Senior Game Designer (Combat) - For Honor
Ubisoft
Montreal, QC, ca
6d
Shape and evolve the multiplayer combat experience in For Honor through balancing, systemic design, and feature development.
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Concepteur·trice principal·e de jeu (Combat) - For Honor
Ubisoft
Montreal, QC, ca
6d
Design and balance the multiplayer combat experience in For Honor through systemic design, hero tuning, and feature development.
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Associate Design Director | Directeur(trice) Design Associé(e)
NBCUniversal
Montreal, QUEBEC, ca
6d
Associate Design Director supporting the Design Director in executing and aligning the project's design vision across pillars and disciplines, focusing on the intersection of design and programming.
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Graphics Multimedia Editor, Immersive Researcher
Thenewyorktimes
New York, NY
6d
Conduct hands-on R&D and build experimental WebXR prototypes to translate complex global issues (climate, science) into immersive journalism experiences.
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Middle/Senior Lighting Artist (Unreal Engine 5)
Nix
Remote
6d
Create and iterate on lighting for levels and scenes in Unreal Engine 5, supporting the game's art direction and atmosphere.
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Environment Art Outsource Lead
Epicgames
Cary
6d
Supervise creative content from outsource partners and provide front-line creative feedback for environment art assets.
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Senior Environment Surfacing Artist
Skydance
Madrid
6d
Develop visual language and surface aesthetics for environments and props in animated films by creating and refining materials, textures, and surfacing solutions.
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Animateur technique senior / Senior Technical Animator
People-Can-Fly
Remote
7d
Senior Technical Animator responsible for creating high-quality character, creature, and prop rigging/skinning, implementing physics simulations, and maintaining production pipelines for AAA video game titles.
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User Interface Artist
Ubisoft
Saguenay, QC, ca
7d
Design and integrate in-game user interfaces (menus, HUD, icons, animations) into proprietary game engines and tools.
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Artiste d’interface utilisateur·trice
Ubisoft
Saguenay, QC, ca
7d
Design and integrate game UI elements, transforming gameplay concepts into clear, functional, and consistent visual interfaces within proprietary game engines.
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Senior Gameplay Designer (Enemies)
Cd-Projekt-Red
Warsaw, Masovian Voivodeship, pl
PLN 241k–PLN 416k
7d
Design and implement behavior subsystems for unique NPCs and enemies in a new Witcher Saga game to create engaging combat encounters.
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Senior Animator (World of Tanks Console)
Wargamingen
Belgrade
€36k–€66k
7d
Creating and implementing high-quality character animations for the World of Tanks game, working across the full animation pipeline from rigging and mocap data to in-engine integration.
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Narrative Designer (DISNEY DREAMLIGHT VALLEY)
Gameloft
Remote
7d
Crafting engaging dialogue, developing character-driven stories, and ensuring narrative elements support gameplay and immersion in a live cross-platform game.
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Senior Camera Tracking Artist
Jobgether
Remote
7d
Deliver high-quality 3D camera reconstruction and matchmove work for film and television visual effects productions.
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Illustration Artist - Riftbound
Riotgames
Shanghai, China
7d
Create high-quality card illustrations for the Riftbound trading card game, guiding art from concept to print-ready delivery.
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Senior Designer
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Squanch Games
Remote
$108k–$130k
7d
Turning design concepts into high-quality gameplay experiences, focusing on levels, character-driven narrative, and immersive gameplay scenarios.
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Computer Graphics Generalist
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Lightweave Studio
Remote
7d
Rigging CG sculpture models in Blender for accurate translation to physical motion-control systems and animating choreography for an immersive installation.
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Audio Artist III - FC
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Ea Sports
Vancouver, British Columbia, Canada
CA$78k–CA$108k
7d
Create and maintain high-quality audio for EA SPORTS FC video games, focusing on authentic dialogue, speech systems, and technical implementation of game audio.
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Audio Artist II - FC
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Ea Sports
Vancouver, British Columbia, Canada
CA$67k–CA$93k
7d
Create and maintain high-quality audio experiences for video games, with a specific focus on authentic dialogue and speech content pipelines.
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Junior/Mid UI Animator (Game Development / Unity)
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Joppy
7d
Animate UI elements, 2D characters, and environments for game titles to enhance usability and visual appeal.
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Technical Art Director - CCTG Imaginarium
Ubisoft
Montreal, QC, ca
7d
Technical Art Director integrating generative AI tools into game production workflows for Ubisoft's CCTG Imaginarium team.
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Directeur·trice technique graphique - CCTG Imaginarium
Ubisoft
Montreal, QC, ca
7d
Technical lead integrating generative AI tools into game production workflows to bridge technical possibilities with production needs.
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Sr. Technical Animator, VR
Axon
Washington-Office
7d
Senior Technical Animator owning the animation pipeline and systems for standalone-headset VR training simulators, turning motion-capture data into believable NPC behavior for police de-escalation and community engagement scenarios.
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Motion Capture Specialist
Cd-Projekt-Red
Warsaw, Masovian Voivodeship, pl
PLN 136k–PLN 242k
7d
Operate motion capture equipment, coordinate recording sessions, process captured data, and maintain studio hardware/software to support character animation in video games.
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Junior Motion Capture Specialist
Cd-Projekt-Red
Warsaw, Masovian Voivodeship, pl
PLN 88k–PLN 120k
7d
Junior Motion Capture Specialist preparing animations for CD PROJEKT RED projects.
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Creature FX Artist - Senior -Temporary contract
Rodeo-Fx
Paris, IDF, fr
7d
Create photo-realistic simulations and deformations for creatures and characters, including hair, fur, cloth, feathers, muscles, and skin, ensuring high-quality standards for VFX projects.
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Lighting Artist
Outpost-Vfx
London, England, gb
8d
Lighting artist creating illumination, mood, and full CG shots for film and episodic productions.
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Lighting and Lookdev Artist
Wppproduction
India - Chennai GCH
8d
Creating high-end, photorealistic CGI visuals for automotive and product advertising through lighting, shading, materials, and rendering.
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Lead Game Designer
Tripledotstudios
Remote
8d
Lead design on a new hybrid-casual idle RPG mobile game, defining core loops, meta, progression, and economy systems.
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Poland Tutor | 3D Modelling in Blender
Kodland
Remote
8d
Delivering fun and engaging online lessons in 3D modelling using Blender to children aged 5-17.
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Technical Game Designer
↗
Sony Interactive Entertainment
Santa Monica, CA, US
8d
Prototyping and implementing gameplay scenarios, narrative sequences, interactive objects, and AI behaviors using in-house tools and scripting languages.
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