Mission Designer
Core
Design and implement story missions, critical path, and side missions for an open-world game using Unreal Engine 5.
Role type
Mission Designer
Builds
Story missions and single-player campaign features
Domain
Video Games / Open World
Required skills
Mission design, storytelling and narrative design, open-world game development, game systems design, play testing analysis, documentation, Unreal Engine 5
Preferred skills
Level design, blockout, world-building, co-development partner experience
Technologies
Unreal Engine 5, UE4
Responsibilities
Own implementation of engaging, diverse, innovative missions within a story-driven, open-world game; Work with the Lead Mission Designer to develop best practices and robust solutions for faster iteration; Challenge the status quo and demonstrate understanding of where open-world mission design can change; Build brand new, innovative game systems for missions; Leverage existing open-world systems to create dynamic mission experiences; Create documentation to support missions, mission tools, and game features; Provide feedback to other mission designers to improve quality; Implement and design changes based on play testing data.
Seniority
Mid-level, hands-on IC