Animateur technique senior / Senior Technical Animator
Core
Senior Technical Animator responsible for creating high-quality character, creature, and prop rigging/skinning, implementing physics simulations, and maintaining production pipelines for AAA video game titles.
Role type
Senior IC Technical Animator (Game Development)
Builds
Rigged 3D characters, creatures, and props for video game titles
Domain
Video Games / 3D Animation
Required skills
Rigging and skinning, Physics simulation (cloth, hair), Python programming, Maya expertise, Anatomy knowledge, Facial rigging, Topology management, Pipeline tool development
Preferred skills
Houdini knowledge, Unreal Engine familiarity, Facial rigging for games/TV/film
Technologies
Maya, Houdini, Python, Unreal Engine
Responsibilities
Establish and maintain production and software pipelines, Create high-quality rigging and skinning for characters/creatures/props, Implement autonomous rigging including cloth/physics/hair setups, Collaborate with modelers and animators to ensure smooth development, Create new riggings and retargeting systems, Share ownership of pipeline tools and work on engine tool improvements, Support team with technical ownership of clean assets/code, Lead R&D projects and workflow improvements, Tackle complex technical bugfixing efforts
Seniority
Senior, hands-on IC