CareerPlan

Animateur technique senior / Senior Technical Animator

Montréal, QC, caRemoteFull-time2026-11-03 → 2026-11-10
Remote

Core

Senior Technical Animator responsible for creating high-quality character, creature, and prop rigging/skinning, implementing physics simulations, and maintaining production pipelines for AAA video game titles.

Role type

Senior IC Technical Animator (Game Development)

Builds

Rigged 3D characters, creatures, and props for video game titles

Domain

Video Games / 3D Animation

Required skills

Rigging and skinning, Physics simulation (cloth, hair), Python programming, Maya expertise, Anatomy knowledge, Facial rigging, Topology management, Pipeline tool development

Preferred skills

Houdini knowledge, Unreal Engine familiarity, Facial rigging for games/TV/film

Technologies

Maya, Houdini, Python, Unreal Engine

Responsibilities

Establish and maintain production and software pipelines, Create high-quality rigging and skinning for characters/creatures/props, Implement autonomous rigging including cloth/physics/hair setups, Collaborate with modelers and animators to ensure smooth development, Create new riggings and retargeting systems, Share ownership of pipeline tools and work on engine tool improvements, Support team with technical ownership of clean assets/code, Lead R&D projects and workflow improvements, Tackle complex technical bugfixing efforts

Seniority

Senior, hands-on IC