Senior AI Designer
Core
Designing, prototyping, and implementing core combat mechanics, character behaviors, and encounter systems for AAA action games.
Role type
Senior AI Designer (Combat Systems)
Builds
Combat characters, behavior trees, visual effects, and encounter systems for shooters and action titles.
Domain
Video Games / AAA Action / Unreal Engine
Required skills
Combat systems design, State machines, Behavior trees, Unreal Engine 5, Level design tools, Scripting, Playtesting, Documentation, Mentorship
Preferred skills
Math foundation, Systems design, Player psychology, Unity, Atlassian tools (JIRA, Confluence)
Technologies
Unreal Engine 5, Unreal Engine Editor, JIRA, Confluence
Responsibilities
Create and pitch gameplay ideas for combat mechanics; Implement combatants with animations and behavior; Produce design documents and content briefs; Lead full ownership from concept to delivery; Conduct playtest sessions with development teams; Collaborate across disciplines; Mentor less experienced peers.
Seniority
Senior, hands-on IC