CareerPlan

Senior AI Designer

Warszawa, Województwo mazowieckie, plFull-time2026-11-04 → 2026-11-10
On-site

Core

Designing, prototyping, and implementing core combat mechanics, character behaviors, and encounter systems for AAA action games.

Role type

Senior AI Designer (Combat Systems)

Builds

Combat characters, behavior trees, visual effects, and encounter systems for shooters and action titles.

Domain

Video Games / AAA Action / Unreal Engine

Required skills

Combat systems design, State machines, Behavior trees, Unreal Engine 5, Level design tools, Scripting, Playtesting, Documentation, Mentorship

Preferred skills

Math foundation, Systems design, Player psychology, Unity, Atlassian tools (JIRA, Confluence)

Technologies

Unreal Engine 5, Unreal Engine Editor, JIRA, Confluence

Responsibilities

Create and pitch gameplay ideas for combat mechanics; Implement combatants with animations and behavior; Produce design documents and content briefs; Lead full ownership from concept to delivery; Conduct playtest sessions with development teams; Collaborate across disciplines; Mentor less experienced peers.

Seniority

Senior, hands-on IC