Lead Game Designer
Core
Lead design on a new hybrid-casual idle RPG mobile game, defining core loops, meta, progression, and economy systems.
Role type
Lead Game Designer (Hybrid-Casual / Idle RPG)
Builds
A new mobile game blending idle progression with arcade action or roll-based economies
Domain
Mobile Gaming (Hybrid-Casual, Idle RPG)
Deliverable
production ML models | product features
Required skills
Core loop design, meta and progression design, economy and progression systems, hybrid monetization (ads/IAP), design documentation, KPI analysis, playtest analysis, A/B test implementation, market research, competitor analysis, team leadership, mentoring junior designers
Preferred skills
Experience in base building, 4X-style meta, creature collection, taking a game from concept to launch
Technologies
AI tools for prototyping
Responsibilities
Own core loop, meta, and progression design; build playable prototypes using AI tools; design economy and progression systems; balance hybrid monetization; write design documentation; analyze KPIs, playtests, and A/B tests; set design direction; research market and competitors; review and mentor junior designers
Seniority
Senior, hands-on IC with leadership responsibilities