Concepteur·trice principal·e de jeu (Combat) - For Honor
Core
Design and balance the multiplayer combat experience in For Honor through systemic design, hero tuning, and feature development.
Role type
Senior Game Designer (Combat)
Builds
Multiplayer combat systems, hero abilities, and competitive progression features for For Honor
Domain
Video games, competitive multiplayer, combat systems
Required skills
Combat system design, multiplayer game balancing, hero ability tuning, gameplay data analysis, prototyping, systemic thinking, problem-solving
Preferred skills
Knowledge of competitive game motivation, long-term engagement design, close-quarters combat systems
Technologies
Game engines, data analysis tools, prototyping frameworks
Responsibilities
Guide and support ongoing combat balancing initiatives, analyze multiplayer systems and player behavior to identify improvements, adjust hero abilities and movement sets, evaluate gameplay changes on the combat ecosystem, create prototypes and implement gameplay adjustments, collaborate with leadership to translate creative intent into game systems, identify gameplay issues and develop solutions, mentor team members, communicate balancing objectives and design decisions
Seniority
Senior, hands-on IC