CareerPlan

Concepteur·trice principal·e de jeu (Combat) - For Honor

Montreal, QC, caFull-time2026-11-03 → 2026-11-11

Core

Design and balance the multiplayer combat experience in For Honor through systemic design, hero tuning, and feature development.

Role type

Senior Game Designer (Combat)

Builds

Multiplayer combat systems, hero abilities, and competitive progression features for For Honor

Domain

Video games, competitive multiplayer, combat systems

Required skills

Combat system design, multiplayer game balancing, hero ability tuning, gameplay data analysis, prototyping, systemic thinking, problem-solving

Preferred skills

Knowledge of competitive game motivation, long-term engagement design, close-quarters combat systems

Technologies

Game engines, data analysis tools, prototyping frameworks

Responsibilities

Guide and support ongoing combat balancing initiatives, analyze multiplayer systems and player behavior to identify improvements, adjust hero abilities and movement sets, evaluate gameplay changes on the combat ecosystem, create prototypes and implement gameplay adjustments, collaborate with leadership to translate creative intent into game systems, identify gameplay issues and develop solutions, mentor team members, communicate balancing objectives and design decisions

Seniority

Senior, hands-on IC