Artiste d’interface utilisateur·trice
Core
Design and integrate game UI elements, transforming gameplay concepts into clear, functional, and consistent visual interfaces within proprietary game engines.
Role type
UI Artist (Game Development)
Builds
In-game menus, HUDs, icons, buttons, and animations for video games
Domain
Video game development
Required skills
Visual design tools (Photoshop, Illustrator, After Effects, Figma, Miro), UX/UI principles, Information architecture, Cross-functional collaboration, Technical constraints management, UI integration, Documentation
Preferred skills
UX design basics, Creative communication, Proactive feedback integration
Technologies
Photoshop, Illustrator, After Effects, Figma, Miro, Proprietary game engines
Responsibilities
Collaborate with art direction to maintain visual identity, Translate gameplay concepts into functional UI, Work with UX teams to visualize user journeys, Design UI elements (menus, HUDs, icons, buttons), Balance creative intent with technical constraints, Integrate visuals into game engines, Optimize UI based on team feedback, Document processes and share best practices