Senior Technical Artist
Core
Bridge the gap between artists and developers to optimize game art assets, develop pipeline tools, and ensure artistic quality and performance benchmarks in mobile games.
Role type
Senior Technical Artist (Game Development)
Builds
Mobile games (Dice Dreams, Domino Dreams, upcoming Disney collaboration)
Domain
Mobile Gaming / Real-time Rendering
Required skills
Scripting (C#, Python, MEL), Shader development (GLSL, HLSL, HyperShade, OSL), 3D modeling and topology, Rendering pipeline optimization, Unity/Unreal engine proficiency, Digital art creation tools
Preferred skills
Maya modeling and MELScript, GLSL/HLSL shader development, Git version control
Technologies
Unity, Unreal, Maya, Blender, HyperShade, OSL, C#, Python, MEL, GLSL, HLSL, Git
Responsibilities
Collaborate with artists and engineers to create workflows and pipelines for asset creation; Validate and optimize assets and game content ensuring visual quality and performance; Create visual effects using simulations, particle systems, and shaders; Develop scripts and tools for asset management, export, and validation; Implement game UI from design to functional screens; Troubleshoot technical art issues.
Seniority
Senior, hands-on IC