CareerPlan

Level Artist

Warszawa, Województwo mazowieckie, plFull-time2026-11-05 → 2026-11-10

Core

Create in-game environments, locations, and cutscenes by setting rough geometry, finishing with meshes/decals, and applying lighting to enhance mood and direct gameplay.

Role type

Level Artist

Builds

Game environments and cutscenes for open-world action titles

Domain

Video game development

Required skills

Level design, lighting, geometry creation, optimization, collaboration with level designers and concept artists, proprietary editor usage, verbal idea expression, sketching, real-world and game reference analysis, 2D/3D graphics suite familiarity

Preferred skills

AAA title experience, passion for games from a player's perspective, knowledge of gaming industry

Technologies

Proprietary editor, Adobe Photoshop, 3DS Max, Blender

Responsibilities

Participate in creating ideas and plans for locations/levels, set rough geometry of locations, finish locations and cutscenes with existing meshes and decals, light locations and cutscenes, optimize locations, collaborate with Level Designers and other artists, take care of a particular part of the game

Seniority

Mid-level (3+ years experience)