Level Artist
Core
Create in-game environments, locations, and cutscenes by setting rough geometry, finishing with meshes/decals, and applying lighting to enhance mood and direct gameplay.
Role type
Level Artist
Builds
Game environments and cutscenes for open-world action titles
Domain
Video game development
Required skills
Level design, lighting, geometry creation, optimization, collaboration with level designers and concept artists, proprietary editor usage, verbal idea expression, sketching, real-world and game reference analysis, 2D/3D graphics suite familiarity
Preferred skills
AAA title experience, passion for games from a player's perspective, knowledge of gaming industry
Technologies
Proprietary editor, Adobe Photoshop, 3DS Max, Blender
Responsibilities
Participate in creating ideas and plans for locations/levels, set rough geometry of locations, finish locations and cutscenes with existing meshes and decals, light locations and cutscenes, optimize locations, collaborate with Level Designers and other artists, take care of a particular part of the game
Seniority
Mid-level (3+ years experience)