CareerPlan

Senior Technical Artist

Remote, United StatesFull-time$190k–$320k2026-11-04 → 2026-11-10

Core

Own the centralized tech art bridge between Animation, Art, and Tech teams to build high-impact experiences in game genres, turning visual targets into practical processes and tools for rigs and animation pipelines.

Role type

Senior Technical Artist (Motion, Physics, Characters, Animation Pipelines)

Builds

End-to-end character rigs, animation pipelines, and automated tools for character rigging, skinning, and mocap solutions.

Domain

Game Development / Animation / AI Workflows

Required skills

Character rigging, skinning deformation, mocap solutions, Control Rig, Animation Blueprints, Python scripting, Metahuman integration, AI workflow integration, simulation systems, motion capture retargeting, vendor management

Preferred skills

Houdini, Motion Builder, generative AI tools for game engines

Technologies

Maya, Blender, Motion Builder, Metahuman, Python, Control Rig, Animation Blueprints, Houdini

Responsibilities

Create automated pipelines for character rigging, skinning, and mocap; Author, debug, and optimize runtime animation solutions; Research and develop new methods for character art, animation, and physics quality.

Seniority

Senior, hands-on IC