Senior Technical Artist
Core
Own the centralized tech art bridge between Animation, Art, and Tech teams to build high-impact experiences in game genres, turning visual targets into practical processes and tools for rigs and animation pipelines.
Role type
Senior Technical Artist (Motion, Physics, Characters, Animation Pipelines)
Builds
End-to-end character rigs, animation pipelines, and automated tools for character rigging, skinning, and mocap solutions.
Domain
Game Development / Animation / AI Workflows
Required skills
Character rigging, skinning deformation, mocap solutions, Control Rig, Animation Blueprints, Python scripting, Metahuman integration, AI workflow integration, simulation systems, motion capture retargeting, vendor management
Preferred skills
Houdini, Motion Builder, generative AI tools for game engines
Technologies
Maya, Blender, Motion Builder, Metahuman, Python, Control Rig, Animation Blueprints, Houdini
Responsibilities
Create automated pipelines for character rigging, skinning, and mocap; Author, debug, and optimize runtime animation solutions; Research and develop new methods for character art, animation, and physics quality.
Seniority
Senior, hands-on IC