CareerPlan

Senior Gameplay Designer (Enemies)

Warsaw, Masovian Voivodeship, plFull-timePLN 241k–PLN 416k2026-11-03 → 2026-11-10
Hybrid

Core

Design and implement behavior subsystems for unique NPCs and enemies in a new Witcher Saga game to create engaging combat encounters.

Role type

Senior Gameplay Designer (Enemies/NPC)

Builds

Behavior subsystems for NPCs and enemies

Domain

AAA RPG/Action games, melee-oriented combat

Required skills

Combat mechanics design, AI behavior design (State Trees/Behavior Trees), Unreal Engine 4/5, Playtesting, Documentation, Mentoring

Preferred skills

Experience in AAA RPG/Action titles with melee combat, Openness to feedback, Teamwork

Technologies

Unreal Engine 4, Unreal Engine 5, State Trees, Behavior Trees

Responsibilities

Design and implement NPCs and enemies behavior subsystems; Collaborate with designers and programmers to refine combat mechanics; Design and prototype enemy/NPC behaviors and abilities; Iterate on behavior through playtesting; Create documentation for AI subsystems; Mentor the team on NPCs and enemies.

Seniority

Senior, hands-on IC