Senior Gameplay Designer (Enemies)
Core
Design and implement behavior subsystems for unique NPCs and enemies in a new Witcher Saga game to create engaging combat encounters.
Role type
Senior Gameplay Designer (Enemies/NPC)
Builds
Behavior subsystems for NPCs and enemies
Domain
AAA RPG/Action games, melee-oriented combat
Required skills
Combat mechanics design, AI behavior design (State Trees/Behavior Trees), Unreal Engine 4/5, Playtesting, Documentation, Mentoring
Preferred skills
Experience in AAA RPG/Action titles with melee combat, Openness to feedback, Teamwork
Technologies
Unreal Engine 4, Unreal Engine 5, State Trees, Behavior Trees
Responsibilities
Design and implement NPCs and enemies behavior subsystems; Collaborate with designers and programmers to refine combat mechanics; Design and prototype enemy/NPC behaviors and abilities; Iterate on behavior through playtesting; Create documentation for AI subsystems; Mentor the team on NPCs and enemies.
Seniority
Senior, hands-on IC