CareerPlan

Sr. Technical Animator, VR

Washington-OfficeFull-time2026-11-02 → 2026-11-10
Based in United States

Core

Senior Technical Animator owning the animation pipeline and systems for standalone-headset VR training simulators, turning motion-capture data into believable NPC behavior for police de-escalation and community engagement scenarios.

Role type

Senior IC Technical Animator (VR/XR)

Builds

Immersive VR training simulators for law enforcement on standalone headsets

Domain

Public safety training / VR/XR

Required skills

Character animation, Motion capture (cleanup, retargeting), Rigging, Animation systems (state machines, blend trees), Unity Playables API, Facial animation (blendshapes, lip-sync, visemes), Pipeline automation, Performance profiling

Preferred skills

VR/mobile VR experience, Unreal Engine, Runtime IK, Motion Matching, AI animation tools (Cascadeur, Kimodo), Version control (Perforce, Git)

Technologies

Unity, Unreal Engine, Maya, MotionBuilder, Cascadeur, Kimodo, ARKit

Responsibilities

Own the animation pipeline from DCC to engine (rigs, mocap ingest, retargeting, export, import, setup, validation), Design and maintain animation systems and character setups, Build runtime IK and procedural animation layers, Build and maintain facial animation setups, Evaluate and integrate AI animation tools, Profile and keep animation cost within platform budgets, Troubleshoot technical animation issues

Seniority

Senior, hands-on IC