Sr. Technical Animator, VR
Core
Senior Technical Animator owning the animation pipeline and systems for standalone-headset VR training simulators, turning motion-capture data into believable NPC behavior for police de-escalation and community engagement scenarios.
Role type
Senior IC Technical Animator (VR/XR)
Builds
Immersive VR training simulators for law enforcement on standalone headsets
Domain
Public safety training / VR/XR
Required skills
Character animation, Motion capture (cleanup, retargeting), Rigging, Animation systems (state machines, blend trees), Unity Playables API, Facial animation (blendshapes, lip-sync, visemes), Pipeline automation, Performance profiling
Preferred skills
VR/mobile VR experience, Unreal Engine, Runtime IK, Motion Matching, AI animation tools (Cascadeur, Kimodo), Version control (Perforce, Git)
Technologies
Unity, Unreal Engine, Maya, MotionBuilder, Cascadeur, Kimodo, ARKit
Responsibilities
Own the animation pipeline from DCC to engine (rigs, mocap ingest, retargeting, export, import, setup, validation), Design and maintain animation systems and character setups, Build runtime IK and procedural animation layers, Build and maintain facial animation setups, Evaluate and integrate AI animation tools, Profile and keep animation cost within platform budgets, Troubleshoot technical animation issues
Seniority
Senior, hands-on IC
