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游戏过场动画预演师

Shenzhen, China💼 Full-time🗓 2026-09-28

Core

Pre-visualization of cutscenes for video games, translating storyboards into 3D camera setups, blocking, and rough animation to validate pacing and technical feasibility.

Role type

Senior IC game cutscene pre-viz artist

Builds

Pre-viz reels and camera layouts for game cutscenes

Domain

Video game development (narrative/cutscenes)

Required skills

3D modeling, camera blocking, character blocking, lighting setup, video editing, technical problem solving

Preferred skills

Motion capture planning, external vendor management, linear narrative game experience

Technologies

UE5, Maya, Blender, PR, AE

Responsibilities

Build simplified scene models and layout planning; Convert storyboards into 3D camera setups with precise focal lengths and motion paths; Block character poses, movement routes, and fight choreography; Set up basic lighting and VFX placeholders to output rough pre-viz reels; Collaborate with animation, TA, and engineering teams to identify and fix technical issues; Manage quality of internal and external refined animation, lighting, and VFX.

Seniority

Senior, hands-on IC

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