游戏过场动画预演师
Core
Pre-visualization of cutscenes for video games, translating storyboards into 3D camera setups, blocking, and rough animation to validate pacing and technical feasibility.
Role type
Senior IC game cutscene pre-viz artist
Builds
Pre-viz reels and camera layouts for game cutscenes
Domain
Video game development (narrative/cutscenes)
Required skills
3D modeling, camera blocking, character blocking, lighting setup, video editing, technical problem solving
Preferred skills
Motion capture planning, external vendor management, linear narrative game experience
Technologies
UE5, Maya, Blender, PR, AE
Responsibilities
Build simplified scene models and layout planning; Convert storyboards into 3D camera setups with precise focal lengths and motion paths; Block character poses, movement routes, and fight choreography; Set up basic lighting and VFX placeholders to output rough pre-viz reels; Collaborate with animation, TA, and engineering teams to identify and fix technical issues; Manage quality of internal and external refined animation, lighting, and VFX.
Seniority
Senior, hands-on IC