CareerPlanSign in

S工作室-预研项目-战斗策划-3C/动作方向

Shenzhen, China💼 Full-time🗓 2026-09-28

Core

Design and optimize core 3C (Camera/Character/Control) feel, high-mobility movement systems, and close-combat action systems for a shooter game.

Role type

Senior Combat Designer (3C/Action)

Builds

High-mobility movement systems, close-combat action systems, and core combat loop modules

Domain

Video Games / Action Shooter

Required skills

Deep understanding of shooter genres, ability to deconstruct and quantify 'game feel', knowledge of TPP vs FPP camera mechanics, experience with generative AI tools, strong iteration mindset

Preferred skills

Prior experience in action-shooter combat or 3C design

Technologies

Game Engines

Responsibilities

Design and tune character 3C core feel and high-mobility movement systems within the engine; Collaborate with weapon, numerical, and hero designers to control overall combat rhythm; Participate in defining core modules for single-match combat loops and combat experience

Seniority

Senior, hands-on IC

Sourced via tencent · Listed on CareerPlan, which tracks 855,000+ jobs from 20+ sources.