S工作室-预研项目-战斗策划-3C/动作方向
Core
Design and optimize core 3C (Camera/Character/Control) feel, high-mobility movement systems, and close-combat action systems for a shooter game.
Role type
Senior Combat Designer (3C/Action)
Builds
High-mobility movement systems, close-combat action systems, and core combat loop modules
Domain
Video Games / Action Shooter
Required skills
Deep understanding of shooter genres, ability to deconstruct and quantify 'game feel', knowledge of TPP vs FPP camera mechanics, experience with generative AI tools, strong iteration mindset
Preferred skills
Prior experience in action-shooter combat or 3C design
Technologies
Game Engines
Responsibilities
Design and tune character 3C core feel and high-mobility movement systems within the engine; Collaborate with weapon, numerical, and hero designers to control overall combat rhythm; Participate in defining core modules for single-match combat loops and combat experience
Seniority
Senior, hands-on IC