在研3A修仙游戏-动画绑定师
Core
Creating high-quality rigging for console-level game characters and faces, developing animation pipeline tools, and integrating AI technologies for efficiency.
Role type
Senior IC technical animator (rigging & AI pipeline)
Builds
Game-ready character rigs, animation tools, and AI-driven animation workflows
Domain
Video game development (console/mobile)
Deliverable
production ML models | product features
Required skills
Maya rigging, Python scripting, Unity engine, C++ (preferred), AI animation research, physics simulation (cloth/hair), Unreal Engine (preferred)
Preferred skills
C++ development, Unreal Engine, 3C logic debugging
Responsibilities
Develop and maintain rigging toolchains and project animation pipelines; Research and implement AI technologies for animation efficiency; Build AI training databases and batch processing tools; Create dynamic skeletal, cloth, and hair physics in game engines; Collaborate with clients to implement gameplay and Timeline animation logic.
Seniority
Senior, hands-on IC