UE微恐轻动作项目-资深战斗策划(3C方向)
Core
Designing and tuning combat 3C frameworks for micro-horror light-action games, focusing on character/weapon hit feedback, camera shake, and tactile feel to balance tension and satisfaction.
Role type
Senior Combat Game Designer (UE)
Builds
Combat systems and interaction mechanics for micro-horror games
Domain
Video Games / Micro-horror / Action
Required skills
Combat system design, UE Blueprint scripting, Animation state machines, IK, Motion Warping, Procedural Animation, Hit feedback tuning, Camera shake design, Toolchain development, Data analysis, Cross-functional collaboration
Preferred skills
Experience with survival horror or action genres, Understanding of folklore/mythological themes, Aesthetic judgment, Benchmarking analysis
Technologies
Unreal Engine, Blueprints, Motion Warping, Procedural Animation
Responsibilities
Build and control quality of combat 3C frameworks including character/weapon/hit/camera/tactile design; Define standards for melee/physics/gunplay interactions; Collaborate on cross-module tuning of VFX/SFX/camera for combat experience; Develop 3C evaluation metrics and debugging toolchains; Refine combat details based on version data and community feedback.
Seniority
Senior, hands-on IC