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预研项目-高级技术美术(UE5材质灯光方向)

Shanghai, China💼 Full-time🗓 2026-09-28

Core

Design material rendering solutions, write Shaders, and create special textures to achieve visual effects in Unreal Engine 5 for game scenes and characters.

Role type

Senior Technical Artist (UE5 Materials & Lighting)

Builds

Game scenes, characters, lighting setups, weather systems, and post-processing effects for a game project.

Domain

Game Development / Real-time Rendering

Required skills

Unreal Engine 5, Shader programming (HLSL), PBR theory, lighting design (TOD, baked lighting), post-processing, DCC software (3ds Max, Maya, Substance Designer/Painter), game character rendering

Preferred skills

Chinese-style (Guofeng) project experience, photography and color theory knowledge

Technologies

Unreal Engine 5, HLSL, 3ds Max, Maya, Substance Designer, Substance Painter

Responsibilities

Design material rendering schemes and write Shaders; Set up lighting for scenes and characters; Build environmental atmosphere, weather systems, and camera post-processing; Create Lookdev environments; Collaborate with art teams to solve technical and production issues; Write and maintain technical documentation.

Seniority

Senior, hands-on IC

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