预研项目-高级技术美术(UE5材质灯光方向)
Core
Design material rendering solutions, write Shaders, and create special textures to achieve visual effects in Unreal Engine 5 for game scenes and characters.
Role type
Senior Technical Artist (UE5 Materials & Lighting)
Builds
Game scenes, characters, lighting setups, weather systems, and post-processing effects for a game project.
Domain
Game Development / Real-time Rendering
Required skills
Unreal Engine 5, Shader programming (HLSL), PBR theory, lighting design (TOD, baked lighting), post-processing, DCC software (3ds Max, Maya, Substance Designer/Painter), game character rendering
Preferred skills
Chinese-style (Guofeng) project experience, photography and color theory knowledge
Technologies
Unreal Engine 5, HLSL, 3ds Max, Maya, Substance Designer, Substance Painter
Responsibilities
Design material rendering schemes and write Shaders; Set up lighting for scenes and characters; Build environmental atmosphere, weather systems, and camera post-processing; Create Lookdev environments; Collaborate with art teams to solve technical and production issues; Write and maintain technical documentation.
Seniority
Senior, hands-on IC