CareerPlan

Senior Technical Animator (contract)

Warsaw, plContractPLN 284k–PLN 488k2026-10-21 → 2026-11-10
Hybrid · Poland

Core

Implement, develop, and stabilize character animation systems for NPCs, enemies, and monsters in The Witcher 4 using Unreal Engine 5's Unreal Animation Framework.

Role type

Senior Technical Animator (IC)

Builds

Character animation systems, locomotion state machines, IK, and procedural animation features for The Witcher 4

Domain

Video Games (AAA RPG)

Required skills

Unreal Engine 5, Animation Blueprints, Control Rig, procedural animation, inverse kinematics, physics-driven animation, C++ code navigation, debugging, animation principles

Preferred skills

Unreal Animation Framework (UAF/AnimNext), StateTrees, Physics Assets, Motion Matching, system migration

Technologies

Unreal Engine 5, UAF, AnimNext, Control Rig, Blueprints, C++

Responsibilities

Implement and refactor animation systems via editor-based graph workflows; optimize performance and reusability across character types; resolve complex animation bugs and performance issues; support animators with implementation and tuning; document systems and workflows.

Seniority

Senior, hands-on IC