Senior Technical Animator (contract)
Core
Implement, develop, and stabilize character animation systems for NPCs, enemies, and monsters in The Witcher 4 using Unreal Engine 5's Unreal Animation Framework.
Role type
Senior Technical Animator (IC)
Builds
Character animation systems, locomotion state machines, IK, and procedural animation features for The Witcher 4
Domain
Video Games (AAA RPG)
Required skills
Unreal Engine 5, Animation Blueprints, Control Rig, procedural animation, inverse kinematics, physics-driven animation, C++ code navigation, debugging, animation principles
Preferred skills
Unreal Animation Framework (UAF/AnimNext), StateTrees, Physics Assets, Motion Matching, system migration
Technologies
Unreal Engine 5, UAF, AnimNext, Control Rig, Blueprints, C++
Responsibilities
Implement and refactor animation systems via editor-based graph workflows; optimize performance and reusability across character types; resolve complex animation bugs and performance issues; support animators with implementation and tuning; document systems and workflows.
Seniority
Senior, hands-on IC