Principal Game AI Engineer
Core
Finalize and polish AI behaviors and systems for a narrative-driven action/FPS game to ensure believable enemy reactions and a compelling player experience.
Role type
Principal Game AI Engineer (IC)
Builds
AI behaviors, perception systems, and animation integration for a narrative-driven action/FPS game
Domain
Video Games / Action & FPS
Deliverable
production ML models
Required skills
Unreal Engine 4/5, C++, Behavior Trees, pathfinding, perception systems, animation techniques (root motion, distance matching, motion warping, blend spaces, state machines), shipped AAA game AI experience
Preferred skills
procedural systems, build automation, C#/Python/Blueprint
Technologies
Unreal Engine 4, Unreal Engine 5, C++, C#, Python, Blueprint
Responsibilities
Own implementation, hardening, and polish of AI behaviors to shipping quality; collaborate with design and animation teams to iterate on AI features; ensure quality and stability of critical AI systems
Seniority
Principal, hands-on IC