Technical Animator
Core
Implement and iterate gameplay animation in-engine for traversal, combat, and interactive sequences to ensure responsive, believable movement and integration with gameplay systems.
Role type
Technical Animator (Gameplay)
Builds
Gameplay animation systems for AAA game titles
Domain
Video Games / Interactive Entertainment
Required skills
Unreal Engine, Unity, real-time gameplay animation, animation state machines, rigging, motion capture pipelines, rapid prototyping, troubleshooting animation issues
Preferred skills
Traversal systems, combat animation, interactive narrative systems, procedural animation
Responsibilities
Implement and iterate on gameplay animation across traversal, combat, and interactive sequences; Support traversal systems including climbing, jumping, and mantling; Create and implement rapid in-game previs for interactive narrative and action sequences; Support combat animation for player characters and NPCs; Prototype and iterate quickly to test movement, posing, timing, and camera requirements; Troubleshoot animation-related issues and identify practical technical solutions
Seniority
Mid-Senior, hands-on IC