Technical Animator
Core
Implement and iterate gameplay animation in-engine for traversal, combat, and interactive sequences to ensure responsive and believable movement within game systems.
Role type
Technical Animator (Gameplay)
Builds
Gameplay animation systems for AAA game titles
Domain
Video Game Development
Required skills
Unreal Engine, Unity, real-time gameplay animation, animation state machines, rigging, motion capture pipelines, in-engine prototyping, troubleshooting animation systems
Preferred skills
Traversal systems, combat animation, interactive narrative systems, procedural animation
Responsibilities
Implement and iterate on gameplay animation across traversal, combat, and interactive sequences; Support traversal systems including climbing, jumping, and mantling; Work closely with programmers and designers to ensure animation integrates effectively with gameplay systems; Create and implement rapid in-game previs for interactive narrative and action sequences; Support combat animation for both player characters and NPCs; Prototype and iterate quickly to test movement, posing, timing, positioning, and camera requirements; Troubleshoot animation-related issues and help identify practical technical solutions