CareerPlan

Technical Animator

SingaporeFull-time2026-10-20
On-siteEmployee or contractorNo visa sponsorship

Core

Implement and iterate gameplay animation in-engine for traversal, combat, and interactive sequences to ensure responsive and believable movement within game systems.

Role type

Technical Animator (Gameplay)

Builds

Gameplay animation systems for AAA game titles

Domain

Video Game Development

Required skills

Unreal Engine, Unity, real-time gameplay animation, animation state machines, rigging, motion capture pipelines, in-engine prototyping, troubleshooting animation systems

Preferred skills

Traversal systems, combat animation, interactive narrative systems, procedural animation

Responsibilities

Implement and iterate on gameplay animation across traversal, combat, and interactive sequences; Support traversal systems including climbing, jumping, and mantling; Work closely with programmers and designers to ensure animation integrates effectively with gameplay systems; Create and implement rapid in-game previs for interactive narrative and action sequences; Support combat animation for both player characters and NPCs; Prototype and iterate quickly to test movement, posing, timing, positioning, and camera requirements; Troubleshoot animation-related issues and help identify practical technical solutions