Tech Art Intern- Undergraduate
No visa sponsorship
Core
Develop and optimize shaders for game environments and characters within real-time rendering pipelines.
Role type
Undergraduate Technical Artist Intern (Shader Development)
Builds
Visual effects and shader implementations for game assets
Domain
Video Game Development / Real-time Graphics
Required skills
Shader programming (HLSL), Real-time rendering, 3D math, Game engines (Unity/Unreal), PBR, Debugging, Performance optimization
Responsibilities
Design and implement small-scale shaders for content creators, Debug and fix material graphs, Maintain and improve existing shaders, Develop sample content to test new workflows, Document technical implementation details
Seniority
Intern