CareerPlan

Tech Art Intern- Undergraduate

USA-CA-BurbankInternship2026-10-20 → 2026-11-11
No visa sponsorship

Core

Develop and optimize shaders for game environments and characters within real-time rendering pipelines.

Role type

Undergraduate Technical Artist Intern (Shader Development)

Builds

Visual effects and shader implementations for game assets

Domain

Video Game Development / Real-time Graphics

Required skills

Shader programming (HLSL), Real-time rendering, 3D math, Game engines (Unity/Unreal), PBR, Debugging, Performance optimization

Responsibilities

Design and implement small-scale shaders for content creators, Debug and fix material graphs, Maintain and improve existing shaders, Develop sample content to test new workflows, Document technical implementation details

Seniority

Intern