Senior Game Designer, Combat – Unpublished R&D Product
Core
Design, prototype, and refine engaging player experiences and combat systems for an unpublished R&D game product.
Role type
Senior Game Designer (Combat)
Builds
Gameplay systems and player experiences for an unpublished Riot Games R&D product
Domain
Video Games / Game Design
Required skills
Game design principles, Unreal Engine (Blueprint), complex gameplay system design, rapid prototyping, playtesting, design documentation, cross-functional collaboration
Preferred skills
Leading design initiatives, live game experience, early-stage development, scripting
Technologies
Unreal Engine, Blueprint
Responsibilities
Design and iterate gameplay systems; explore innovative design approaches; establish design principles and workflows; utilize playtesting to improve solutions; create design documentation; collaborate with cross-functional teams
Seniority
Senior, hands-on IC