CareerPlan

Senior Game Designer, Combat – Unpublished R&D Product

Shanghai, ChinaFull-time2026-10-21 → 2026-11-11

Core

Design, prototype, and refine engaging player experiences and combat systems for an unpublished R&D game product.

Role type

Senior Game Designer (Combat)

Builds

Gameplay systems and player experiences for an unpublished Riot Games R&D product

Domain

Video Games / Game Design

Required skills

Game design principles, Unreal Engine (Blueprint), complex gameplay system design, rapid prototyping, playtesting, design documentation, cross-functional collaboration

Preferred skills

Leading design initiatives, live game experience, early-stage development, scripting

Technologies

Unreal Engine, Blueprint

Responsibilities

Design and iterate gameplay systems; explore innovative design approaches; establish design principles and workflows; utilize playtesting to improve solutions; create design documentation; collaborate with cross-functional teams

Seniority

Senior, hands-on IC