Principal 3D Environment Artist
Core
Lead the delivery of AAA-quality, game-ready 3D environments and props from initial brief through final implementation, ensuring production quality and team development.
Role type
Senior IC 3D Environment Artist (Lead)
Builds
AAA-quality 3D environments and props for real-time games
Domain
Game development, Real-time rendering
Required skills
3D modelling, texturing, PBR material creation, Unreal Engine, Unity, asset optimization, visual composition, lighting, scale, environmental storytelling, production planning, risk management
Preferred skills
Mentoring, workflow improvement, cross-functional collaboration
Technologies
Maya, 3ds Max, Blender, ZBrush, Substance Painter, Substance Designer, Unreal Engine, Unity
Responsibilities
Manage daily tasks, priorities, and workloads to ensure environment milestones are delivered on schedule; Review assets against artistic and technical standards, identify and resolve production issues, and provide clear, actionable feedback; Serve as the primary point of contact between Environment Artists, the 3D Lead, and cross-functional teams on progress and risks; Support the team's growth through onboarding, mentoring, knowledge sharing, and continuous professional development
Seniority
Senior, hands-on IC with leadership responsibilities