Senior Game Designer, Level - Unpublished R&D Product
Core
Design, tweak, and optimize gameplay spaces and environments to support compelling player experiences for an unpublished R&D product.
Role type
Senior Level Designer (IC)
Builds
Playable environments and level designs for an unpublished R&D game product
Domain
Video Games / Level Design
Required skills
Level design, game engine proficiency, player-centered design principles, rapid prototyping, playtesting, design documentation, cross-disciplinary collaboration, spatial flow tuning, progression design, navigation design
Preferred skills
Leading level design efforts, live game support, Unreal Engine expertise
Technologies
Game engines, Unreal Engine
Responsibilities
Rapidly build and iterate gameplay spaces and environments through hands-on implementation. Tune player navigation, progression, and spatial flow. Establish and promote level design best practices. Develop multiple design solutions while communicating trade-offs. Utilize rapid prototyping and playtesting to validate design solutions. Produce clear design documentation. Collaborate with designers, artists, and engineers. Incorporate playtest findings to improve outcomes.
Seniority
Senior, hands-on IC