CareerPlan

Senior Game Designer, Level - Unpublished R&D Product

Shanghai, ChinaFull-time2026-10-21 → 2026-11-11

Core

Design, tweak, and optimize gameplay spaces and environments to support compelling player experiences for an unpublished R&D product.

Role type

Senior Level Designer (IC)

Builds

Playable environments and level designs for an unpublished R&D game product

Domain

Video Games / Level Design

Required skills

Level design, game engine proficiency, player-centered design principles, rapid prototyping, playtesting, design documentation, cross-disciplinary collaboration, spatial flow tuning, progression design, navigation design

Preferred skills

Leading level design efforts, live game support, Unreal Engine expertise

Technologies

Game engines, Unreal Engine

Responsibilities

Rapidly build and iterate gameplay spaces and environments through hands-on implementation. Tune player navigation, progression, and spatial flow. Establish and promote level design best practices. Develop multiple design solutions while communicating trade-offs. Utilize rapid prototyping and playtesting to validate design solutions. Produce clear design documentation. Collaborate with designers, artists, and engineers. Incorporate playtest findings to improve outcomes.

Seniority

Senior, hands-on IC