Senior Technical Animator
Core
Establish and maintain production/software pipelines, create high-quality character/creature/prop rigging and skinning, and implement technical solutions for characters in Maya including cloth, physics, and hair setups.
Role type
Senior Technical Animator (Rigging & Pipeline)
Builds
Production-ready character rigs, retargeting systems, and pipeline tools for game titles
Domain
Video Games (AAA Shooter genre)
Deliverable
production ML models | product features
Required skills
Rigging, Skinning, Maya, Python, Houdini, Physics simulation (cloth/hair), Anatomy, Topology, Facial rigging
Preferred skills
Pipeline tool development, R&D projects, Bug fixing, Knowledge of video game technology trends
Responsibilities
Establish and maintain production and software pipelines, Create new riggings and retargeting systems, Share ownership of pipeline tools and work with engine leads, Provide R&D projects and workflow improvements, Tackle technically difficult bugfixing efforts, Share knowledge with less experienced peers
Seniority
Senior, hands-on IC