Animator
Core
Rigging and animating characters and 3D models for an FPS RPG, ensuring animations meet technical engine requirements and integrating them into the game.
Role type
Senior IC game animator (3D)
Builds
Character animations, animation trees, and 3D model rigging for a game engine
Domain
Video game development (FPS RPG)
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Rigging, character animation, 3D modeling, animation tree creation, engine integration, pipeline development
Preferred skills
Unreal Engine animation pipelines, knowledge of sci-fi/RPG/shooter genres
Technologies
Autodesk Maya, Unreal Engine
Responsibilities
Collaborate with designers and artists to define animation requirements; work with programmers to ensure technical compliance; rig and animate characters (bi-pedal, quad-pedal, etc.); import animations in-engine; develop methodologies for animation creation and import; collaborate with artists to achieve desired outcomes
Seniority
Mid-level to Senior, hands-on IC