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Sydney, New South Wales🌐 Remote💼 Full-time🗓 2026-09-17 → 2026-09-27

Core

Rigging and animating characters and 3D models for an FPS RPG, ensuring animations meet technical engine requirements and integrating them into the game.

Role type

Senior IC game animator (3D)

Builds

Character animations, animation trees, and 3D model rigging for a game engine

Domain

Video game development (FPS RPG)

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work

Required skills

Rigging, character animation, 3D modeling, animation tree creation, engine integration, pipeline development

Preferred skills

Unreal Engine animation pipelines, knowledge of sci-fi/RPG/shooter genres

Technologies

Autodesk Maya, Unreal Engine

Responsibilities

Collaborate with designers and artists to define animation requirements; work with programmers to ensure technical compliance; rig and animate characters (bi-pedal, quad-pedal, etc.); import animations in-engine; develop methodologies for animation creation and import; collaborate with artists to achieve desired outcomes

Seniority

Mid-level to Senior, hands-on IC

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