Game Designer (Gameplay Modes) - Paper.io 2
Core
Design and prototype new multiplayer gameplay modes for Paper.io 2, improving existing modes and defining rules for one-finger controls.
Role type
Gameplay Designer (Multiplayer Modes)
Builds
Playable multiplayer game modes and features for Paper.io 2
Domain
Mobile gaming, hybrid-casual, multiplayer competitive games
Deliverable
production ML models | product features
Required skills
Mobile F2P game design, multiplayer/competitive gameplay design, pacing and player motivation, rapid prototyping, iterative design, independent ownership, technical documentation
Preferred skills
Unity engine proficiency, direct in-engine prototyping, mobile controls design, party game experience, live content development
Technologies
Unity
Responsibilities
Design and prototype new gameplay modes, improve existing Paper Party modes, define simple rules for one-finger controls, iterate through testing and playtests, balance accessibility and competition, cut weak ideas early, document designs, fine-tune modes in Unity