Artiste d'assemblage de scènes / Scene Assembly Artist
Core
Bridge between Camera and Animation departments, ensuring camera-delivered scenes are technically sound and fully prepared for downstream animation production.
Role type
Entry-level to Intermediate Scene Assembly Artist
Builds
Shot files for Animation (Maya) based on received camera scene files (Unreal)
Domain
Feature animation, episodic, or high-end VFX
Required skills
Unreal Engine, Maya, shot-based workflows, pipeline processes (publishing, conforming, asset management), continuity and creative intent, problem-solving, version control, metadata management
Preferred skills
Creative composition and camera language, USD workflows, structured scene builds
Responsibilities
Prepare and publish shot files for Animation (Maya) based on received camera scene files (Unreal), Validate and update assets (camera, characters, environments, props) as needed, Conduct shot publishes and troubleshoot publishing issues, Ensure files are organized and structured according to pipeline standards
Seniority
Entry-level to Intermediate, hands-on IC