CareerPlan

Artiste d'assemblage de scènes / Scene Assembly Artist

Vancouver, BCFull-time$55k2026-09-16 → 2026-11-11

Core

Bridge between Camera and Animation departments, ensuring camera-delivered scenes are technically sound and fully prepared for downstream animation production.

Role type

Entry-level to Intermediate Scene Assembly Artist

Builds

Shot files for Animation (Maya) based on received camera scene files (Unreal)

Domain

Feature animation, episodic, or high-end VFX

Required skills

Unreal Engine, Maya, shot-based workflows, pipeline processes (publishing, conforming, asset management), continuity and creative intent, problem-solving, version control, metadata management

Preferred skills

Creative composition and camera language, USD workflows, structured scene builds

Responsibilities

Prepare and publish shot files for Animation (Maya) based on received camera scene files (Unreal), Validate and update assets (camera, characters, environments, props) as needed, Conduct shot publishes and troubleshoot publishing issues, Ensure files are organized and structured according to pipeline standards

Seniority

Entry-level to Intermediate, hands-on IC