Middle/Senior 3D Artist
Core
Creating high-quality 3D assets including characters, hard-surface props, and environments for indie and AAA games.
Role type
Middle/Senior 3D Artist
Builds
3D assets (characters, props, environments) for game engines
Domain
Video Game Development
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features (3D assets)
Required skills
ZBrush, 3dsMax, Maya, Blender, Photoshop, Substance Painter, Marmoset Toolbag, polycount optimization, UV mapping, concept interpretation, PBR texturing understanding
Preferred skills
SubD modelling, Substance Designer, Plasticity, UE5, Unity, English communication
Responsibilities
Create high-quality 3D assets, cooperate with other artists to streamline art creation, work with team lead to create plans and schedules
Seniority
Middle/Senior, hands-on IC