Senior Level Designer
Core
Design and implement detailed game environments, including terrain, landscapes, towns, and dungeons, to create immersive worlds that support gameplay and narrative.
Role type
Senior Level Designer (Open World)
Builds
Immersive game worlds and environments for action-adventure titles
Domain
Video Games / Level Design
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Level design principles, environmental storytelling, world-building, team leadership, technical constraints management, design documentation, prototyping, iteration, mentorship
Preferred skills
Open-world design, large-scale environment creation, action-adventure gameplay experience
Technologies
Unreal Engine, World Composition tools, terrain sculpting tools
Responsibilities
Champion world vision supporting gameplay and narrative; Drive creation of terrain and environmental features; Design detailed environments and establish design standards; Collaborate with quest designers for content integration; Provide feedback on design iterations; Communicate concepts to art and engineering teams; Develop level documentation; Prototype and iterate on designs; Mentor junior and mid-level designers
Seniority
Senior, hands-on IC with mentorship responsibilities